Match rating
syn. rating out of 10, individual rating
A rating out of 10, awarded automatically to every player on a team sheet. It starts at 6,00 — the player who does his job without standing out — then adds decisive actions (block A), volume and quality weighted by playing time (block B), and subtracts discipline (block C). It is capped between 3,00 and 10,00 and rounded to one decimal. It is never entered or corrected by hand. It stays empty — and is never replaced by an average rating — when it would be meaningless: zero minutes played, team sheet not entered, match not finished, or unknown position.
ƒ Formula: Rating = clamp( 6,00 + A + α × B + C , 3,00 , 10,00 ) — where α = 0,55 + 0,45 × (minutes played ÷ 90), capped at 1,00
A worked example
A player from the MIL line, 78 minutes played, on an ordinary team sheet. This calculation is produced by the engine that actually rates matches: it is not copied by hand, and it changes if a coefficient changes.
-
Starting base
6,00
- A — Decisive actions (never weighted by playing time)
- No action from this block on this team sheet
- B — Volume and quality (weighted by α)
-
2 × Key pass (+0,10 per unit)
+0,20
-
2 × Successful dribble (+0,06 per unit)
+0,12
-
4 × Ground duel won (+0,04 per unit)
+0,16
-
8 × Duel lost (ground or aerial) (-0,02 per unit)
-0,16
-
2 × Successful tackle (+0,06 per unit)
+0,12
-
3 × Interception (+0,06 per unit)
+0,18
-
4 × Recovery (+0,04 per unit)
+0,16
-
7 × Ball lost (-0,03 per unit)
-0,21
-
1 × Shot on target not converted (+0,05 per unit)
+0,05
-
Pass completion
-0,01
-
Finishing
-0,04
-
Block B total, weighted by playing time (α = 0,94)
+0,54
- C — Discipline (never weighted)
-
1 × Yellow card (-0,30 per unit)
-0,30
-
1 × Foul committed beyond the second (-0,04 per unit)
-0,04
Match rating 6,2
The scale, coefficient by coefficient
One coefficient per line of the pitch. Block B values are multiplied by α, the playing-time weighting; those of blocks A and C are not.
Match rating coefficients, by line of the pitch
| Criterion |
GK |
DEF |
MIL |
ATT |
| A — Decisive actions (never weighted by playing time) |
| Goal scored |
+1,50 |
+1,30 |
+1,15 |
+1,00 |
| Assist |
+0,90 |
+0,80 |
+0,75 |
+0,70 |
| Penalty saved |
+1,00 |
— |
— |
— |
| Penalty missed |
-0,70 |
-0,70 |
-0,70 |
-0,70 |
| Own goal |
-1,00 |
-1,00 |
-1,00 |
-1,00 |
| B — Volume and quality (weighted by α) |
|
GK | DEF | MIL | ATT |
| Key pass |
— |
+0,10 |
+0,10 |
+0,08 |
| Successful dribble |
— |
+0,06 |
+0,06 |
+0,05 |
| Successful cross |
— |
+0,08 |
+0,06 |
+0,06 |
| Ground duel won |
+0,04 |
+0,05 |
+0,04 |
+0,03 |
| Aerial duel won |
+0,05 |
+0,07 |
+0,05 |
+0,04 |
| Duel lost (ground or aerial) |
-0,02 |
-0,03 |
-0,02 |
-0,02 |
| Successful tackle |
— |
+0,07 |
+0,06 |
+0,04 |
| Missed tackle |
— |
-0,05 |
-0,04 |
-0,02 |
| Interception |
+0,03 |
+0,07 |
+0,06 |
+0,04 |
| Recovery |
+0,02 |
+0,04 |
+0,04 |
+0,03 |
| Ball lost |
-0,02 |
-0,04 |
-0,03 |
-0,02 |
| Shot on target not converted |
— |
+0,05 |
+0,05 |
+0,04 |
| Foul suffered |
+0,02 |
+0,02 |
+0,02 |
+0,02 |
| Save |
+0,13 |
— |
— |
— |
| Goal conceded (goalkeeper) |
-0,25 |
— |
— |
— |
| Clean sheet (at least 60 minutes played) |
+0,60 |
+0,40 |
+0,15 |
— |
| C — Discipline (never weighted) |
|
GK | DEF | MIL | ATT |
| Yellow card |
-0,30 |
-0,30 |
-0,30 |
-0,30 |
| Red card |
-1,50 |
-1,50 |
-1,50 |
-1,50 |
| Foul committed beyond the second |
-0,04 |
-0,04 |
-0,04 |
-0,04 |
What do GK, DEF, MID, FWD and the dash mean?
- GK
- Goalkeeper
- DEF
- Defender
- MIL
- Midfielder
- ATT
- Forward
- —
- The criterion does not apply to this line. This is not « zero points »: the criterion does not exist for this position.
Two terms in block B are not counters
- Pass completion
- (pass completion rate − line reference) × 0,03, capped at ±0,60. References: goalkeeper 70 %, defender 84 %, midfielder 86 %, forward 76 %. No pass attempted does not count as 0 %: the term is then void.
- Finishing
- (goals scored − expected goals) × 0,35, capped at ±0,70, for every line. The cap avoids paying twice for a goal already rewarded by block A.
Deliberately excluded from the formula, and why:
- Touches
- Counting them would reward sterile possession: a player who touches the ball often without ever moving the game forward would be rated higher than a player who is decisive in few touches.
- Blocked shots
- Semantically ambiguous: the strike is the player's, the block is the opponent's. Counting them positively would reward a failed attempt; negatively, it would punish an initiative.
- Offside
- Too dependent on the passer's timing to be credited to the receiver.
- Captain's armband
- Not measurable, and therefore immediately disputable.
- Team result
- An individual rating must not depend on the score: a great match in a beaten team is still a great match. Only the clean sheet, which is a collective defensive fact, is kept.
Formula version: 1. Ratings already published keep the version that produced them; they do not change retroactively.
Season rating
syn. average rating, weighted average
The average of a player's match ratings, weighted by minutes played: a substitute who came on for ten minutes does not weigh as much as a starter. A player enters the ranking from 5 rated matches and 450 minutes; below that, his rating is computed and shown, but flagged as outside the ranking, together with the matches and minutes he still lacks. ⚠️ The average and the threshold are assessed over the competitions you have access to: the same player may therefore be ranked under one subscription and outside the ranking under another, and both displays are correct.
ƒ Formula: Σ (match rating × match minutes) ÷ Σ minutes
Clean sheet (as the rating counts it)
syn. clean sheet (rating)
No goal conceded by the player's team while he was on the pitch, and at least 60 minutes played. This definition, and this one alone, awards the clean-sheet bonus in the match rating. A goalkeeper brought on in the 85th minute of a goalless match does not qualify: he did not keep a clean sheet, he watched the end of a match. ⚠️ It deliberately differs from the « clean sheet » counter on the player page — see the next entry.
Clean sheet (player page counter)
syn. clean sheet (player page)
The number of matches played in which the player's team conceded no goal, over the whole match and whatever the player's playing time. This is the long-standing counter of player pages and goalkeeper rankings; it has not changed. ⚠️ It is therefore normal for a player to show a clean sheet on his page without the corresponding match rating counting it: the rating applies a stricter criterion, bounded by presence on the pitch.
Notable gap
syn. significant gap, notable gap
In the comparator, a gap is flagged as notable when the difference between the highest and the lowest of the compared values reaches 25 % of the highest. The threshold is the same for every statistic, including those where a low value is better — « lower is better » reverses which side is highlighted, not the calculation. A statistic with no value is not counted as zero: without at least two known values, no gap is flagged.
ƒ Formula: (highest value − lowest value) ≥ 0,25 × highest value